![]() Vise Versa for whenever the player does or says something immoral, they'll lose points, and eventually go on the negative side of the tracker. The tracker would start off at 0 (neutral), and whenever the player does or says something with good intentions, they'll gain positive karma, causing the karma tracker to go positive. The first thing would be to add a Karma tracker, located somewhere in the Stats section (or perhaps have its own tab in the Stats section). And lately, I've been thinking of how Karma could be implemented into Fallout 4 the way the game currently is, and I think I've come up with something that could work fairly well. ![]() ![]() So, Here's my idea of how to implement Karma back into Fallout 4Īs we all know, there's not really a Karma system in place, except for Companions (which I honestly really like). ![]() I understand that it's still in a "beta" stage, and still might not be capable of achieving this level of modding, but some of you out there are crazy at what you're able to pull off. Just wanted to re-post this now that the CK has been released. ![]()
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